![]() raid (default: squads will try to avoid detection).In addition to a default "raid", you can check details to choose a different sub-type of raid: Squads on missions that are across a body of water (though not totally cut off by it such as with an isthmus) will sometimes route through the water. If all is well, you can then press r to create the mission and move into squad selection. across oceans/glaciers), but can be sent to unoccupied/abandoned sites, as stated above. Missions cannot be sent to occupied sites that are members of your civilization, or locations that are impossible for your squads to reach (i.e. If a site is unable to be visited, the prompt will appear grayed out, and the text will explain why you cannot create the mission. At the bottom of the screen, a prompt gives you information about the type of mission you're creating (i.e. If the site you're viewing holds or is rumored to hold artifacts or prisoners, these will be listed, along with the distance in time to the site ("a short trip", "a day's travel", etc.), the race, population, and your current political state (peace, neutral, allied, etc.). ![]() This can include explorations of sites previously inhabited by your civilization.īoth raids and explorations are created by opening the civilization/ world Info map, then using the up/down/left/right keys to navigate around the map to select your target. There are no social considerations, so no options to demand tribute or attack, you're simply traveling to a ruin to search for artifacts to grab. A raid is both the general and default term for any type of mission to an occupied foreign site, usually in the name of pillaging artifacts and death-dealing (although artifact looting seems to be the primary focus of most raids).Īn exploration is essentially a raid on any unoccupied site.
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